Traits

Naga (Mutation)

Category: Mutation
Species: Snekket

Removes the back set of legs from a Snekket completely, leaving them with just a front set of legs.

This mutation can be applied with the  Shroom Slider OR an  Olera Berry OR a  Galactic Biscuit.

Notes:
- The front legs cannot be removed!
- Naga can be stacked with the Wyvern OR Lochness mutation.
- The tail must still follow the standard 1.5x body length rule, or, if measured from the front legs, should be proportionally longer than usual to account for the missing hind legs.

Animation (Monster) (Unnatural Subspecies)

Category: Mutation
Species: Pacapillar (Monster subtype)

(Missing description)

Chameleon (Winged) (Unnatural Subspecies)

Category: Mutation
Species: Pacapillar (Winged subtype)

(Missing description)

Spider Eyes (Monster) (Unnatural Subspecies)

Category: Mutation
Species: Pacapillar (Monster subtype)

(Outdated description)

The pacapillar has 3-10 eyes on it's face area. They will still have a pair of eyes in the default position, and the extra eyes cannot go past the default eyes/onto the cheeks of the paca, above the forehead or below the chin. This is a common trait for Monster Pacapillars, and a Mutation for Winged Pacapillars. All other Eye Mutations (cyclops, No Eyes and Body Eyes) are still considered Mutations for all unnatural species.

Fins (Mutation+)

Category: Mutation
Species: Pacapillar

(Outdated description)

The pacapillar's limbs are replaced by small fins. These will not turn a standard paca into a gilled paca, and cannot be long enough to resemble those of a gilled (ie; not large enough for a paca to use them to swim with). They can be any style, but must fit the rarity of the paca (if a paca cannot have holes in their feelers, then they cannot have holes in their fins). The fins must also be the same texture as the pacapillar.

Animation+ (Segmentation) (Mutation+)

Category: Mutation
Species: Pacapillar

(Outdated description)

The Pacapillar's body is divided in floating segments.

Multi-Texture (Gilled) (Natural Subspecies)

Category: Mutation
Species: Pacapillar (Gilled subtype)

(Missing description)

Chameleon (Gilled) (Natural Subspecies)

Category: Mutation
Species: Pacapillar (Gilled subtype)

(Missing description)

Shedding (Nat. Sub) (Natural Subspecies)

Category: Mutation
Species: Pacapillar

(Missing description)

Animation (Mutation)

Category: Mutation

(Outdated description)

A part of the pacapillar is animated and can move on it's own. This includes aura, feelers, extrusions and prehensile feelers (feelers functioning as limbs). This does not apply to feelers moving to express emotion, but for parts that move independantly of the pacapillar. Feelers can change shape slightly; eg fire feelers can constantly move, flower feelers can bloom and wilt.

Pincers (Mutation)

Category: Mutation
Species: Pacapillar

(Outdated description)

Some of the Paca's limbs are replaced with Pincers. Pincers can have layers or be shaped differently, or made to look like hooves, as long as they have a pointed end.


RULES FOR PACAPILLARS
  • Pincers can be the same texture as the rest of the pacapillar OR Matte
  • Standard Pacapillar pincers must be small and can only replace up to three sets of limbs
    • They can be slightly bigger than normal nubs, but must not be the length that poison, monster and winged pacapillars are allowed
  • They cannot have segments or claws like monsters and hardshelled pacas
RULES FOR SNEKKETS
  • This trait is not available for Snekkets

Animation (Nat. Sub) (Natural Subspecies)

Category: Mutation
Species: Pacapillar

(Missing description)

Chameleon (Standard) (Mutation)

Category: Mutation

(Outdated description)

Pacapillars with a standard chameleon mutation can either change their colour or their pattern but not both. Pattern change allows pacapillars to change their markings, but keep the colours and all other traits the same (eg; switching between pink stripes and pink spots). Colour change allows a pacapillar to change it's colour but not it's markings or other traits (eg; from red stripes to blue stripes). "Standard" means that only one of the two is allowed, this mutation is not exclusive to standard pacapillars, and can apply to all the subspecies as well as split pacapillars. In masterlist images, the alternate colours/patterns of the pacapillar should be shown as well.

Spider Eyes (Poison) (Natural Subspecies)

Category: Mutation
Species: Pacapillar (Poison subtype)

(Outdated description)

The pacapillar has 3-10 eyes on it's face area. They will still have a pair of eyes in the default position, and the extra eyes cannot go past the default eyes/onto the cheeks of the paca, above the forehead or below the chin. This is a common trait for Poison Pacapillars, and a Mutation for both Shelled Pacas and Gilled Pacas. All other Eye Mutations (cyclops, No Eyes and Body Eyes) are still considered Mutations for all natural species.

Body Eyes (Mutation)

Category: Mutation

(Outdated description)

The pacapillar will have eyes on it's body or any part not covered by the face area, including on it's feelers or the back of it's head. There can be any number of eyes on the body. The paca will still have a pair of eyes in the default face location unless this is paired with a "No Eyes" mutation.

Cyclops (Mutation)

Category: Mutation

(Outdated description)

The pacapillar has only one eye. The single eye can be in the default position of the pacapillar's face (with the other one missing), or can be anywhere in the face area (not going past the default eye position, above the forehead or below the chin).

No Eyes (Mutation)

Category: Mutation

(Outdated description)

A Pacapillar has no eyes in the default position on it's face. It can still have a marking on it's face to indicate eye sockets, but it cannot see. This mutation can be paired with other Eye-type mutations to give the pacapillar eyes on the body, away from the face or on other parts of the face area.

Spider Eyes (Mutation)

Category: Mutation

(Outdated description)

The pacapillar has 3-10 eyes on the face. The eyes do not have to be arranged in a specific way, and cannot be present outside the face area (beyond the forehead or under the 'chin' and on the sides of the head). Please refer to "Body eyes" for this. Unless it's paired with the "No Eyes" mutation, the pacapillar will still have a pair of eyes in their default placement.

Paws (Mutation)

Category: Mutation
Species: Pacapillar

(Outdated description)

One or more of the pacapillar's limbs are replaced with mammal-like paws. These can be any kind, with claws and pawpads being an optional part of them. They must be the same texture as the pacapillar, and do not add any height to the pacapillar.

Chameleon (Ultra) (Mutation+)

Category: Mutation

(Outdated description)

The pacapillar can change both it's pattern and it's colour, but all of it's traits must stay the same. Eg; the pacapillar can change from red and black stripes to blue and white spots, but cannot change the shape of it's feelers, it's texture or add or remove any traits.

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