Traits

Shedding (Mutation)

Category: Mutation

The pacapillar is always shedding an object or bits of their texture. The object can be anything, and is not affected by the overall rarity of the pacapillar. The pacapillar can shed objects from any part of it's body. In masterlist images, the paca should be shown to shed the object.

Wyvern (Mutation)

Category: Mutation
Species: Snekket

Shedding (Winged) (Unnatural Subspecies)

Category: Mutation
Species: Pacapillar

Special Trait

Animation+ (Segmentation) (Mutation+)

Category: Mutation
Species: Pacapillar

The Pacapillar's body is divided in floating segments.

Multi-Texture (Plus) (Mutation+)

Category: Mutation
Species: Pacapillar

The pacapillar has four or more textures. The pacapillar can have any number of textures above four, but they must all fall within the rarity of the paca, and must each cover a significant area on the pacapillar.

Slug Body (Mutation)

Category: Mutation
Species: Pacapillar

The pacapillar's limbs are replaced with a slug-like body (similar to softshelled pacas). Pacapillars with slug bodies may or may not still have partial front limbs. The texture of the slug body must be the same texture as the rest of their body (unless a multi texture mutation is applied), but the bottom can appear soft.

Octo Body (Mutation+)

Category: Mutation
Species: Pacapillar

The pacapillar's limbs are replaced with a tentacle limbs of varying kinds (some may have a membrane connecting them, others might be short, etc). A pacapillar with Octo Body can still have one or more normal limbs. The texture of the octo body must be the same texture as the rest of their body (unless a multi texture mutation is applied), but the bottom and suction pads can appear soft.

Object Body (Mutation+)

Category: Mutation
Species: Pacapillar

The limbs and surrounding area of the pacapillar are replaced with an object. The object can be anything, and does not need to fall within the rarity of the pacapillar (eg; a fur pacapillar can have non-fur wheels for legs).

Object Head (Mutation+)

Category: Mutation
Species: Pacapillar

The head of the pacapillar is replaced with an object. The object does not need to follow the rarity of the paca, but is required to have eyes unless paired with the No Eyes mutation.

Overlay (Mutation+)

Category: Mutation
Species: Pacapillar

The pacapillar's texture is almost constantly glitching. This can be paired with multi texture mutation to give them a solid body with partially glitchy features.

Split (Standard) (Mutation)

Category: Mutation
Species: Pacapillar

A single core turns into two or three pacapillars instead of one. The three are smaller than a regular pacapillar of their subspecies (eg; monster splits would be bigger than standard paca splits). All three splits must share a clear theme and have similarities. Splits are always three separate pacas unless an alternate form is given with the use of Elixirs or they are a winged split (a cherub). Cherub pacas can merge into one or split in two rather than three at will. Monster splits are called Imps, but they do not have the same abilities and do not share a core. All subspecies are capable of having splits. Split pacas can have different textures only if a multi texture mutation is used.

Spider Eyes (Monster) (Unnatural Subspecies)

Category: Mutation
Species: Pacapillar (Monster subtype)

The pacapillar has 3-10 eyes on it's face area. They will still have a pair of eyes in the default position, and the extra eyes cannot go past the default eyes/onto the cheeks of the paca, above the forehead or below the chin. This is a common trait for Monster Pacapillars, and a Mutation for Winged Pacapillars. All other Eye Mutations (cyclops, No Eyes and Body Eyes) are still considered Mutations for all unnatural species.

Body Eyes (Mutation)

Category: Mutation

The pacapillar will have eyes on it's body or any part not covered by the face area, including on it's feelers or the back of it's head. There can be any number of eyes on the body. The paca will still have a pair of eyes in the default face location unless this is paired with a "No Eyes" mutation.

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