Traits

Split (Standard) (Mutation)

Category: Mutation
Species: Pacapillar

A single core turns into two or three pacapillars instead of one. The three are smaller than a regular pacapillar of their subspecies (eg; monster splits would be bigger than standard paca splits). All three splits must share a clear theme and have similarities. Splits are always three separate pacas unless an alternate form is given with the use of Elixirs or they are a winged split (a cherub). Cherub pacas can merge into one or split in two rather than three at will. Monster splits are called Imps, but they do not have the same abilities and do not share a core. All subspecies are capable of having splits. Split pacas can have different textures only if a multi texture mutation is used.

Split (Plus) (Mutation+)

Category: Mutation
Species: Pacapillar

A single pacapillar core turns into three pacapillars, all smaller than the default size of their subspecies (eg; a split paca is smaller than a standard paca, but a monster split, while smaller than a monster, will be bigger than a standard paca). Ultra Split pacapillars do not have to share a similar look, and can have more vague themes such as "love/the city" etc and look more different from each other.

Octo Body (Mutation+)

Category: Mutation
Species: Pacapillar

The pacapillar's limbs are replaced with a tentacle limbs of varying kinds (some may have a membrane connecting them, others might be short, etc). A pacapillar with Octo Body can still have one or more normal limbs. The texture of the octo body must be the same texture as the rest of their body (unless a multi texture mutation is applied), but the bottom and suction pads can appear soft.

Chameleon (Ultra) (Mutation+)

Category: Mutation
Species: Pacapillar

The pacapillar can change both it's pattern and it's colour, but all of it's traits must stay the same. Eg; the pacapillar can change from red and black stripes to blue and white spots, but cannot change the shape of it's feelers, it's texture or add or remove any traits.

Paws (Mutation)

Category: Mutation
Species: Pacapillar

One or more of the pacapillar's limbs are replaced with mammal-like paws. These can be any kind, with claws and pawpads being an optional part of them. They must be the same texture as the pacapillar, and do not add any height to the pacapillar.

Chameleon (Standard) (Mutation)

Category: Mutation

Pacapillars with a standard chameleon mutation can either change their colour or their pattern but not both. Pattern change allows pacapillars to change their markings, but keep the colours and all other traits the same (eg; switching between pink stripes and pink spots). Colour change allows a pacapillar to change it's colour but not it's markings or other traits (eg; from red stripes to blue stripes). "Standard" means that only one of the two is allowed, this mutation is not exclusive to standard pacapillars, and can apply to all the subspecies as well as split pacapillars. In masterlist images, the alternate colours/patterns of the pacapillar should be shown as well.

Overlay (Mutation+)

Category: Mutation
Species: Pacapillar

Overlay acts similar to aura, but much more complex. It encapsulates the body of the pacapillar in full, and can have various effects, such as (but not limited to) glitch, hologram, flame, and amoeba. The Overlay must be see-through enough that the pacapillar is still clear beneath it, but must take up anywhere from 50% of the body to 100%. Glowing effects and disappearing Overlays will still need their appropriate twin traits to be applied (such as bioluminescence and animation.)

Animation Overlay

Object Head (Mutation+)

Category: Mutation
Species: Pacapillar

The head of the pacapillar is replaced with an object. The object does not need to follow the rarity of the paca, but is required to have eyes unless paired with the No Eyes mutation.

Object Body (Mutation+)

Category: Mutation
Species: Pacapillar

The limbs and surrounding area of the pacapillar are replaced with an object. The object can be anything, and does not need to fall within the rarity of the pacapillar (eg; a fur pacapillar can have non-fur wheels for legs).

Spider Eyes (Monster) (Unnatural Subspecies)

Category: Mutation
Species: Pacapillar (Monster subtype)

The pacapillar has 3-10 eyes on it's face area. They will still have a pair of eyes in the default position, and the extra eyes cannot go past the default eyes/onto the cheeks of the paca, above the forehead or below the chin. This is a common trait for Monster Pacapillars, and a Mutation for Winged Pacapillars. All other Eye Mutations (cyclops, No Eyes and Body Eyes) are still considered Mutations for all unnatural species.

Spider Eyes (Mutation)

Category: Mutation

The pacapillar has 3-10 eyes on the face. The eyes do not have to be arranged in a specific way, and cannot be present outside the face area (beyond the forehead or under the 'chin' and on the sides of the head). Please refer to "Body eyes" for this. Unless it's paired with the "No Eyes" mutation, the pacapillar will still have a pair of eyes in their default placement.

No Eyes (Mutation)

Category: Mutation

A Pacapillar has no eyes in the default position on it's face. It can still have a marking on it's face to indicate eye sockets, but it cannot see. This mutation can be paired with other Eye-type mutations to give the pacapillar eyes on the body, away from the face or on other parts of the face area.

Cyclops (Mutation)

Category: Mutation

The pacapillar has only one eye. The single eye can be in the default position of the pacapillar's face (with the other one missing), or can be anywhere in the face area (not going past the default eye position, above the forehead or below the chin).

Body Eyes (Mutation)

Category: Mutation

The pacapillar will have eyes on it's body or any part not covered by the face area, including on it's feelers or the back of it's head. There can be any number of eyes on the body. The paca will still have a pair of eyes in the default face location unless this is paired with a "No Eyes" mutation.

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