Traits

Cyclops (Mutation)

Category: Mutation

The pacapillar has only one eye. The single eye can be in the default position of the pacapillar's face (with the other one missing), or can be anywhere in the face area (not going past the default eye position, above the forehead or below the chin).

Body Eyes (Mutation)

Category: Mutation

The pacapillar will have eyes on it's body or any part not covered by the face area, including on it's feelers or the back of it's head. There can be any number of eyes on the body. The paca will still have a pair of eyes in the default face location unless this is paired with a "No Eyes" mutation.

Spider Eyes (Poison) (Natural Subspecies)

Category: Mutation
Species: Pacapillar (Poison subtype)

The pacapillar has 3-10 eyes on it's face area. They will still have a pair of eyes in the default position, and the extra eyes cannot go past the default eyes/onto the cheeks of the paca, above the forehead or below the chin. This is a common trait for Poison Pacapillars, and a Mutation for both Shelled Pacas and Gilled Pacas. All other Eye Mutations (cyclops, No Eyes and Body Eyes) are still considered Mutations for all natural species.

Spider Eyes (Monster) (Unnatural Subspecies)

Category: Mutation
Species: Pacapillar (Monster subtype)

The pacapillar has 3-10 eyes on it's face area. They will still have a pair of eyes in the default position, and the extra eyes cannot go past the default eyes/onto the cheeks of the paca, above the forehead or below the chin. This is a common trait for Monster Pacapillars, and a Mutation for Winged Pacapillars. All other Eye Mutations (cyclops, No Eyes and Body Eyes) are still considered Mutations for all unnatural species.

Animation (Mutation)

Category: Mutation

A part of the pacapillar is animated and can move on it's own. This includes aura, feelers, extrusions and prehensile feelers (feelers functioning as limbs). This does not apply to feelers moving to express emotion, but for parts that move independantly of the pacapillar. Feelers can change shape slightly; eg fire feelers can constantly move, flower feelers can bloom and wilt.

Fins (Mutation+)

Category: Mutation
Species: Pacapillar

The pacapillar's limbs are replaced by small fins. These will not turn a standard paca into a gilled paca, and cannot be long enough to resemble those of a gilled (ie; not large enough for a paca to use them to swim with). They can be any style, but must fit the rarity of the paca (if a paca cannot have holes in their feelers, then they cannot have holes in their fins). The fins must also be the same texture as the pacapillar.

Animation+ (Segmentation) (Mutation+)

Category: Mutation
Species: Pacapillar

The Pacapillar's body is divided in floating segments.

No Eyes (Mutation)

Category: Mutation

A Pacapillar has no eyes in the default position on it's face. It can still have a marking on it's face to indicate eye sockets, but it cannot see. This mutation can be paired with other Eye-type mutations to give the pacapillar eyes on the body, away from the face or on other parts of the face area.

Multi-Tail (Mutation)

Category: Mutation
Species: Snekket

Wyvern (Mutation)

Category: Mutation
Species: Snekket

Pincers (Mutation)

Category: Mutation
Species: Pacapillar
SOME or all of the PACA/SNEKKET'S limbs are replaced with pincers. Pincers can have layers or be shaped differently, or made to look like hooves, as long as they have a pointed end. 

RULES FOR PACAPILLARS
  • Pincers can be the same texture as the rest of the pacapillar OR Matte
  • Standard Pacapillar pincers must be small and can only replace up to three sets of limbs
    • They can be slightly bigger than normal nubs, but must not be the length that poison, monster and winged pacapillars are allowed
  • They cannot have segments or claws like monsters and hardshelled pacas
  •  
RULES FOR SNEKKETS
  • This trait is not available for Snekkets
VISUAL REFERENCES
  • IMAGES GO HERE

Spider Eyes (Mutation)

Category: Mutation

The pacapillar has 3-10 eyes on the face. The eyes do not have to be arranged in a specific way, and cannot be present outside the face area (beyond the forehead or under the 'chin' and on the sides of the head). Please refer to "Body eyes" for this. Unless it's paired with the "No Eyes" mutation, the pacapillar will still have a pair of eyes in their default placement.

Paws (Mutation)

Category: Mutation
Species: Pacapillar

One or more of the pacapillar's limbs are replaced with mammal-like paws. These can be any kind, with claws and pawpads being an optional part of them. They must be the same texture as the pacapillar, and do not add any height to the pacapillar.

33 results found.